Search results for "design [semiconductor detector]"
showing 10 items of 613 documents
Reducing sample size in experiments with animals: historical controls and related strategies
2015
Reducing the number of animal subjects used in biomedical experiments is desirable for ethical and practical reasons. Previous reviews of the benefits of reducing sample sizes have focused on improving experimental designs and methods of statistical analysis, but reducing the size of control groups has been considered rarely. We discuss how the number of current control animals can be reduced, without loss of statistical power, by incorporating information from historical controls, i.e. subjects used as controls in similar previous experiments. Using example data from published reports, we describe how to incorporate information from historical controls under a range of assumptions that mig…
Application of modern computer algebra systems in food formulations and development: A case study
2017
Abstract Background Nutritional security determines the level of public health within a population while inadequate nutrition is one of the major factors in development of various health problems. This can be alleviated with sufficient and affordable access to currently available or newly designed nutritious foods. Scope and approach Formulation of new foods can be very costly, so methods able to lower design expanses are of utmost importance to the industry. Hence, the purpose of this work was to rationalize utilization of modern computerized algebraic systems (CAS) in solving traditional problems for formulating food mixtures by food combinatoric principles (FCP). Key findings and conclus…
Exploring Design Cognition in Voice-Driven Sound Sketching and Synthesis
2021
Conceptual design and communication of sonic ideas are critical, and still unresolved aspects of current sound design practices, especially when teamwork is involved. Design cognition studies in the visual domain represent a valuable resource to look at, to better comprehend the reasoning of designers when they approach a sound-based project. A design exercise involving a team of professional sound designers is analyzed, and discussed in the framework of the Function-Behavior-Structure ontology of design. The use of embodied sound representations of concepts fosters team-building and a more effective communication, in terms of shared mental models.
Other-Repetition as a Resource for Participation in the Activity of Playing a Video Game
2009
This article offers an empirically based contribution to the growing body of studies using Conversation Analysis (CA) as a tool for analyzing second/foreign language learning in and through interaction. Building on a sociointeractional view of learning as grounded in the structures of participation in social activities, we apply CA methods to examine the affordances offered by interaction during the activity of playing a video game for additional language learning. We focus on one type of interactional practice, lexical and prosodic repetition, as a recurring resource through which players attend to the game and collaboratively build their understanding and experience of game events. We arg…
Enabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach
2019
Immersive virtual reality applications aim at providing an all-encompassing spatial experience where a user can feel like being in another world or dimension. The systems are inherently designed for individual use as the devices disconnect the user from the physical environment. However, the applications are seldom used alone. Specifically, when used for sales and marketing, the user often needs help from other people but also benefits from social interaction as a part of the experience. Design research methodology is applied to three iterative development versions of a virtual-reality application. The focus of the evaluation of the artifacts is in the social use emphasizing three sociabili…
Problem Space Identification for Developing Virtual Reality Learning Environments
2021
Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) currently lacks proper definitions and context descriptions for a problem space, which is fundamental for conducting design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The inst…
Entry-Item-Quantity-ABC Analysis-Based Multitype Cigarette Fast Sorting System
2012
Published version of an article in the journal: Mathematical Problems in Engineering. Also available from the publisher at: http://dx.doi.org/10.1155/2012/847591 Open access Numerous items, small order, and frequent delivery are the characteristics of many distribution centers. Such characteristics generally increase the operating costs of the distribution center. To remedy this problem, this study employs the Entry-Item-Quantity (EIQ) method to identify the characteristic of the cigarette distribution center and further analyzes the importance degree of customers and the frequently ordered products by means of EQ/EN/IQ-B/IK statistic charts. Based on these analyses as well as the total rep…
SANTABARBARA HOSPITAL
2015
Progetto selezionato ADI DESIGN INDEX 2015 e candidato al compasso d'oro 2016. Corporate image/identity e supporti di wayfinding per struttura ospedaliera a Gela. Il progetto comunicativo si innesta in un ampio programma di trasformazione della clinica che ha interessato la riorganizzazione interna dei servizi – la Clinica, gli Ambulatori, la Diagnostica e la nuova Residenza Sanitaria Assistita (RSA) – l’ammodernamento dell’edificio, l’efficientamento delle modalità operative e dei protocolli per l’erogazione dei servizi, oltre che al normale e continuo aggiornamento del personale e all’adeguamento delle attrezzature. All’interno di questo processo dinamico, che mira al consolidamento di un…
Cognitive mimetics : Main ideas
2018
The modern era of emerging intelligent technologies necessitates the development of technologyspecific design methods. Artificial intelligence (AI), robots, and autonomous systems are expected to replace humans in many intelligent information-processing tasks. To develop such systems, however, designers need to understand what happens in the minds of the people completing such tasks today. Designers also need methods to develop intelligent technological solutions. In the present paper, we discuss cognitive mimetics as a possible tool for designers of intelligent technologies. Like biomimetics, cognitive mimetics is an analogy-based method; however, instead of looking for structural and mate…
Introduzione ad AWDA 2
2018
Il progetto di AWDA, Aiap Women in Design Award, ha una storia lunga e radici profonde, nasce nel 2009 da un’idea di Laura Moretti, si configura nel 2012 come Premio biennale a cura di Cinzia Ferrara, Daniela Piscitelli e Laura Moretti, diventa nel 2015 internazionale e si prepara ad assumere una dimensione mondiale con la terza edizione del 2017 includendo nella curatela anche Carla Palladino. L’intento del progetto, che affronta un tema importante e ancora poco indagato come quello del design della comunicazione visiva declinato al femminile, non è quello di esaminare un’area protetta, o ricercare peculiarità che caratterizzano una metodologia di progetto al femminile, quanto quello di at…